We are lucky to be gamers at this time. Why? Well because we get to see technology develop and amazing new ideas hatch. Ok so exploration and sci-fi are not exactly new ideas, but No Man’s Sky takes it to a whole new level.
In Skyrim you could see that distant location and in most cases visit it. Climbing that distant mountain, visiting that far off city. In No Man’s Sky this is taken a little bit further, as you are able to explore the oceans, then surface and see that mountain miles away and go climb it. After you have finished with the mountain you can look up at the stars… not just to relax either. Pick one, because you can go there too.
That’s right – there is a universe waiting to be explored, in a procedurally generated environment.
I think the video can speak for itself from this point onwards, and expect us to be following No Man’s Sky with great interest.
The World of Warcraft community has been up in arms this week, as the Blizzard revealed that in the upcoming expansion set, Warlords of Draenor, flying mounts would be turned off until the first major content patch. What could be more perfect a way to get the fans foaming at the mouth than to disable their heard-earned magical mounts; typically used as a way of demonstrating prestige among fellow players, as many of them are available only through completing difficult achievements. Indeed it is rather amusing watching people get so upset over this controversial move, as if they felt like they were having their own property taken away. In fact the simple matter is that they don’t own anything in World of Wacraft, the terms of service states that it’s all owned by Blizzard and they can take it away at any given time. Seeing the reaction over the Warlords of Draenor flying mounts thing makes me wonder how fans will react when Blizzard one day announces that they are closing their servers and thusly, deleting all characters. Perhaps we’ll see some amusing court cases popping up.
In fact, Blizzard has a very understandable reason for taking this step. They announced at Blizzcon that the new continent will have a focus on exploration, which can be rewarded with rare or even epic items. Presumably these items will be significant in their power, comparable perhaps to loot dropping in the first raid tier. If players were able to fly around the map looking for these rewards, without investing much effort at all into the exploration aspect, then the system would be unquestionably broken. Understand this and it becomes incredibly clear why, with Warlords of Draenor, flying mounts will become accessible only after the second tier is released, making the items available through exploration somewhat less powerful by comparison to the top tier loot.
So here it is, details about our Forced Game Give Away. Forced is a new co-op based Action RPG from BetaDwarf, and we’ve got some copies to give away! For your chance to win a copy of Forced simply enter the draw using the raffle tool below!
We’ll select the winners by 4/11/13!
We’ve been enjoying Cube World so much recently that we decided to produce our own fan trailer! Cube World, currently available as a buy-in alpha, has been providing us with hours of multi-player fun. We wanted to share our love of the game with the community and so we came up with the idea of doing our own Cube World fan trailer. There are other similar videos out there on YouTube, but we wanted to join in and share our experiences as well. I even composed and produced a musical theme, especially for the video.
Cube World has been in development for the past two years, starting as a hobby project for the husband and wife dev team at Picroma. It’s gained a lot of attention leading up to the release of the buy-in alpha version of the game. Once the game was featured on popular YouTube gaming channel, Yogscast, it gained massive hype and momentum. That resulted in Picroma’s site being down during the initial flood of people trying to buy the alpha. But normality finally returned and the game is now available again. The alpha costs less than the final game, in much the fashion that Minecraft worked before the release version of the game came out.
We assembled our fan trailer using gameplay footage recorded during our multi-player Cube World adventures. We tried to include shots that show off the beautiful procedurally generated landscapes we’ve discovered, as well as some of the most epic battles we’ve been involved in. The music for our Cube World fan trailer was written with this in mind and the footage was then edited to fit the beat of the song: An Endless World. We hope the community enjoys our fan trailer, and look forward to seeing more people’s Cube World adventures on YouTube in the future!
Another WildStar video from Fluffy Gaming, this time talking about the recent talk from the devs regarding the payment model. In a recent interview with Rock Paper Shotgun it was revealed that the game will use some form of hybrid payment model, allowing people to choose their preferred model for paying for the game. Full details are soon to be revealed in a new dev speak video on the official WildStar YouTube page.
Fluffy Gaming talk about WildStar’s UI modding support. WildStar will fully support user interface mods, special addon creation tools will even be made available by the devs. However, will extensive modding threaten the integrity of WildStar’s gameplay or will Carbine Studios be able to balance things to keep the addons from making things too easy?
In honour of Andy Murray’s fantastic Wimbeldon victory Fluffy Gaming brings you a terrible play-through of Tennis, released on the Nintendo Entertainment System in 1985. Played by Tim today using jNES ROM player (see link below for download). Proof if any were needed that I am nowhere near as good at even virtual tennis as Andy Murray.
Having got to grips with Cube World with a bout of multiplayer action, the Fluffy team sat down to give their first impressions of this procedurally generated action RPG game from indie devs Picroma. Cube World is currently in alpha and alpha access can be bought for a cheaper price than the final game from the Picroma website.